The Tonnara complex serves as neutral meeting ground for the mafia families. I contributed to developing this environment, progressing structures and landscape from initial blockouts to later stage assets. I also carried out much of the set dressing, polish and optimisations seen in the final game.
These screenshots represent the culmination of hard work from a formidably talented team in collaboration with outsource partners.
Including but not limited to, the many talented people listed below:
https://www.artstation.com/james_lago
https://www.artstation.com/tomivens
https://www.artstation.com/pete_smith
https://www.artstation.com/ronhaimov
https://www.artstation.com/geada
https://www.artstation.com/chstr
https://www.artstation.com/anna_weber
https://www.artstation.com/artime01
https://www.artstation.com/dalhia_noir
https://www.artstation.com/steve-noake
https://www.artstation.com/jakubvavrik